Thursday, June 22, 2006

Chapter 17: Quantum Gaming

In many families of the Higher Scientific Community (yes, somehow they still manage to have families, it isn’t known how they both find the time and manage to attract a mate but that is a phenomenon for another chapter) the habit of Quantum gaming has evolved from the lowly roots of Basic Dice Games such as are commonplace among the more commonplace population. Most of these are simple turn based Role playing games that have been developed and enhanced for the highly sophisticated minds of the Higher Scientific Youth.

One of the biggest differences is the actual dice used in these ventures. Rarely will you see a standard 3 dimensional cube or other multi-faceted die (unless the character is somehow constrained in his abilities from some previous occurrence). More often what is used is significantly different than what you would expect. Usually extra dimensions are included as in the Hypercube. It is a 5 dimensional perfect cube. Exactly the same length sides in all 5 dimensions. This is incredibly useful in games of this caliber and wonderfully beautiful to behold as well. Unfortunately there are some adverse side effects that have to be mitigated in the mean time. Since man has been proven to exist only in the viewable 3 dimensions he has an extreme difficulty influencing the 5 dimensional Hypercube, which has nearly infinite mass when crammed into 3-dimensional space. It wasn’t until the first Hypercube die was created that this situation was discovered. The scientists running the Wizards of the Other Coast – The Higher Scientific Game Company (WotOC, pronounced w00t) were unable to remove the die from their laboratory for a number of months. It was actually Mr. Slobodan Vilczevski (previously renown for his discovery of Nothing) who was able to develop a suitable small multidimensional containment field allowing the dice to be used as with nothing more than the heft of a high quality polymer.

On a similar vein, the introduction of a perfectly flat-faced 3-sided die was also plagued with difficulties during development. This game piece required the use of less than 3 dimensions while still filling out a 3 dimensional space, giving it a nearly infinitely small mass. The first twelve prototypes were lost before it was ever discovered that the person 3 cubicles down was sneezing from spring allergies. After the Hypercube containment field was modified to actually increase mass rather than decrease it, it took several years of R&D and several more lost dice before it was discovered that you had to actually construct each one inside the modified hypercube field so you wouldn’t lose it. 42 of the original 47 uncontained 3-sided dice are still at large and are highly sought after by collectors of the rare and unusual.

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